Blog
Limbus Wordle
A little game I came across recently was Limbus Wordle. How it works is the following: The game randomly chooses an Identity. You guess an Identity. The game will compare your guess to the hidden Identity. The game will tell you if any of the following field matches: For the “default” Skill 1, 2 and 3, it tells you whether the Sin Affinity or Attack Type matches. For the “default” Skill 1, 2 and 3, it tells you if the number of coins is lower or higher or equal to your guess. It compares your Identity’s sinner and the hidden Identity’s sinner and tells you if it matches. You repeat from Step 2 until you guess the hidden Identity. Now, one would have to wonder what would be a good strategy for this? There are currently 126 Identities, and not that easy to remember them all. This, of course, can be overcome with programming. (Should it? We’ll leave that conversation for another day.)
January 15, 2025
Mirror Dungeon 5 - BP Exp Farm
One thing that has been revamped from Mirror Dungeon 4 is the updated Battle Pass Exp you get. Before you get too excited, the maximum Battle Pass Exp you get is still the same, but quitting early yields more rewards than it used to. This is obviously bad for module efficiency (i.e. the amount of Battle Pass Exp you get per module), but in terms of time efficiency (i.e. the amount of Battle Pass Exp you get per unit time), it could be an improvement. Almost everyone who have done the double lunacy refreshes have at some time seen their modules spiral up to 999 (the soft cap) when they don’t feel like grinding for a while. Thus, module efficiency is not as important.
December 4, 2024
Sanity Factors
One of the most overlooked aspect of an identities’ kit is their sanity factors, since they are often the same with only a few units having slight differences. Today, let us discuss the units in the game with different sanity factors. Before that, we need to first define the “standard” list of sanity factors. Panic Type: Panic (9999) Panic: Does not act for this turn. Positive Factors + Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1) + Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's + Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's Negative Factor - If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level) Note that all the playable identities share the same panic type, unlike the enemies. (This may also be due to the specific way our sinners undergo E.G.O corrosion, they only go into panic if there isn’t a corrodable E.G.O equipped.)
December 2, 2024
Mirror Dungeon 5 - Fusion and E.G.O Gifts
It is that time of the season again, where we have a new Mirror Dungeon. This means new mechanics, new fusion recipes and new E.G.O gifts. Today, we shall look at some of the changes we would get. In all sections, we would have code available at the docs. Upgrade Costs The cost of E.G.O gift upgrades has been drastically reduced, after the hotfix. Tier 1st Upgrade 2nd Upgrade 1 50 100 2 60 120 3 75 150 4 100 200 5 120 240 Fusion Outcomes The main difference here is that we can now fuse Tier IV E.G.O gifts. There is now a point system for tiers.
November 28, 2024
Gacha Odds
Sometimes it’s hard to remember that Limbus Company is a gacha game, given the ease of crating Identities and E.G.Os via mining in the Mirror Dungeon. However, there are specific events, where the units only come from extracting. (In this article, we will refer to extraction as pulling, which is a more standard gacha nomenclature). Recently, we also have our first collaboration announced, thus we should work out how many pulls we need to save.
November 26, 2024